Fixed an issue where Gunther wasn't spawning correctly behind his counter. Vanilla characters now act according to their personalities, including but not limited to behavior and how they talk. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. (Put a. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Fixed an issue where NPCs would disappear at Joja Mart. Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. if you want to use the portraits made for it, Soft requirement- works without, but pathing may be off, Optional, the mod will work with the base game, Opcional, el mod funcionara tambien con solo el juego original, Optional, if installed the mod will use the SVE version of CC ceremony event (the mod does not contain SVE romanceables), Not the main file, only grampleton fields, Follow the installation instructions with required files on the SVE mod page. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. Improved animations and pacing in many events. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Fixed several compatibility issues with other mods. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Increased Seahorse and Clownfish catch rates. It'll remove the long part of grass adjacent to the dirt crop field. Balances resource intake and makes the farmland more manageable. Updated the event guide (optional download). The event is triggered during sunny weather, from 6:00am to 11:50am. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. Added explanations for the IF2R configurations, located on the descriptions page. Swapped Olivia's 6 heart and 8 heart events. Willy sends a letter alerting the player when they meet the requirements. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). -SMAPI threw tilesheet errors during Shane's 10 heart event. Stardew Valley Expanded is an impressive mod. Victor now plays arcade games in the saloon on Fridays. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Redesigned the dirt crop field configurations for IF2R. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Fixed an issue where Victor got glitched during his Joja takeover schedule. Can anyone help? Increased the rarity of Four Leaf Clovers. Players can no longer purchase stardrops from secret shops. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. There's now designated spots for spring onions. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. About this mod. It can also be obtained through the Traveling Cart or in The Mines after activating the Shrine of Challenge or during the Danger In The Deep quest. Fixed some typos in the locational messages and events. Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Fixed a tiny graphical glitch on the world map. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed an issue where the Wizard's spouse area was shifted up one tile. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Redrew Hank's and Treyvon's overworld sprites. Added a "skippable" option for most events. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. Added two new events for ??? Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. It has more buttons than a regular remote. for the Joja route. Changed the "New Fish" section graphic on the descriptions page. Olivia no longer tells the player they worked as an accountant. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. The Rainbow Shell is found via foraging at The Beach in the Summer. Fixed a bug where artifacts spots wouldn't yield anything in custom maps. Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair. Added hardwood fences to the static fences reskin. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. All rights reserved. Optimized forest crop patches, which were causing long first time loads. Players can now gift and talk to Claire and Martin in the cinema. Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared. Trees will eventually grow in the area. Slightly buffed forage spawns in Forest West. Please drop them off at the museum counter! Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Nerfed Radioactive Bass fish pond produce. Fixed a couple typos in location messages. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. All parts of SVE and IF2R have been consolidated into single folders. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Buildings cost more gold and require more resources to construct. Adjusted sword damage. I created a Patreon! I currently have a sneak peek of Victor and Olivia!!!) Removed many static flowers and mushrooms from all maps due to requests. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Fixed an issue where snow displayed on debris located on the island. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences". and ?? Special orders from SVE characters now display their emoji icons on the special orders bulletin. Decreased Void Pebble sale price (1500g > 800g). Fixed an issue where players couldn't turn in Pam's quest if her house was built. One of these maps is called "Forest West", located west of Cindersap Forest. She appears in-game after players see her intro event after the rockslide is cleared. Fixed a bug where Lewis would walk through Willy at the SDV fair. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Only "true" on the start of a new save using IF2R. Fixed a graphical glitch in deep cave (IF2R). 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Stardew Valley is now self-published by ConcernedApe on all platforms (PC, Xbox One, PlayStation 4, PS Vita as of 14 December 2018; Switch as of 01 October 2019; iOS as of 24 October 2021 . Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? -Players couldn't select spread layout starting cabins on IF2R. Players could place furniture/objects in several character event areas in Forest West. 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. This is an addition to the seasonal edits configuration (default = "true"). Default = "false". 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Updated the display images on the mod page. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Huge thanks to the Stardew Valley developers! Fixed an issue where two Morris' appeared in Joja Mart. Vortex support has been added for SVE! Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond". Esca assisted me in updating the custom forage locations to the new FTM framework. Added compatibility patches for several other mods. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. Players can install Reset Terrain Features to reset bush locations. Added Beach portraits and sprites for Scarlett. in their social menu upon questline completion. Marlon's shop will now be closed on Community Day. (Uploaded a quick hot fix for the IF2R horse warp issue). IF2R is no longer required to use the new world map. Added a new 1920x1080 HD wallpaper titled 'The Raven's Descent', found in the wallpaper downloads. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Added "minor" adjustments to the backwoods map. Fixed an issue where Olivia loved "weeds" as a gift. Players must now complete the Joja warehouse to unlock year-round seeds. Added "StrongerMonsters" as a configurable option (default = false). A rose that reminds you of the valley. 10-18-2020: Fixed an issue where the movie theater would revert back to the joja mart. Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Susan now visits Robin's shop every Sunday morning before going to Pierre's. If SVE isn't your thing then I recommend expanded access maps. Migrated SVE festival data from TMX to CP. Changed the timeframe where Robin offers to build ??? Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Fiddlehead ferns no longer spawn outside the secret woods. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed. 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Despite adding new events, expanded dialogue, new . Fixed an issue where some SVE events were missing music. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Edited player responses in all question forks for every SVE event. The community center, once the towns most vibrant hub of activity, now lies in shambles. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Added ten new events: five for Susan, four for Krobus, one for Abigail. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Perfect for players who experience lag with mist effects or who don't want the effects displayed. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. She'll now appear at the saloon on Fridays. Organized the SVE TMXL folder structure and references in the content.json. Stardew Valley is an open-ended country-life RPG! -Clint. Armed with hand-me-down tools and a few coins, you set out to begin your new life. The Earth Obelisk is a type of farm building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem quest. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. I'm not really sure why players would want radioactive roe but here we are I guess. 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Crafting most objects require different resources and more of them. Added an Ice Festival portrait for the traveling cart merchant. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Fixed an issue where Kent showed up to Olivia's reception in year 1. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Made it easier to trigger Olivia's 6 heart event. Fixed many various typos in location messages and dialogue. The greenhouse on IF2R is no longer enterable until the player has repaired it. You can only be called silly so many times. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Players may now toggle fences (several areas), crop field appearances (grass or dirt), pet house, flowerbeds, outside table, and shed. Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. SVE characters will now use their sleep frames when married to the player (farmhouse). Fixed an issue where farmhands didn't get ??? This is a temporary fix. Formatting on many messages have been fixed/adjusted to look more presentable. Claire and Leo will now attend Community Day if players have met the required conditions. Perfect for players who enjoy Dark Souls-like difficulty. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. The location of these maps are east of Pelican Town. You received a letter from the local wizard. The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. - Removed the "IF2RShed" map. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. Slightly reshaded Olivia's blush portrait. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Added 10 heart dialogue for Victor and Olivia. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. Patched the dirt spot at the southern IF2R minecart with grass. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Fixed Sam's 10 heart event. Revamped Sophia's schedules and events to be compatible with the new world changes. Radioactive Bass now have a chance of producing roe. -Andy and Susan clipped into farmhands when attending player weddings. Players obtained Sophia's trade secrets benefit upon marrying her. Hard bundles configuration didn't properly display the new money amounts for the vault bundle. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Hey! Contents Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). ?, ?? Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event. Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. Thursdays will contain a mix of these activities throughout the year. Edited the hardwood fence configuration. Removed Grampleton Fields from the downloads. This translates to summer 17th year 3. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Made more SVE tilesheets targetable by other modders. George no longer hangs out behind his trash can during summer (in front of house now). 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Players can now toggle it off and still maintain the seasonal edits (snow on fences). Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. Nerfed the Rapier's maximum damage and critical rate. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. Laid out path work for future recolor mods. Traveling cart merchant portrait now shows at the night market. It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. Fixed an issue where NPCs walked through the special orders billboard. Moved the Immersive Farm 2 Remastered download to the "optional" section. https://www.patreon.com/StardewValleyExpanded. Added a backend vanilla woods map under the namespace "Custom_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods. Over 300 locational messages have been rewritten. He'll also start disliking all alcoholic beverages and loving chicken related produce. Replaced all SVE showcase images - they now show vanilla colors. Added a fishing spot at the Crimson Badlands. Changed the Wizard's arctic shard dialogue if married to the player. Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. Fixed an issue where a tile in Andy's crop fields was walkable. --------------------------------------------------------------------------------------------------------------------------. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Redesigned the Aurora Vineyard interior and Clint's house interior. Fixed a parsing bug in Clint's boulder removal event. Players may now plant crops on this map. Default = "false". Permanently fixed an issue where players clipped into Lance's abs. Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Decreased Armor Elixir cost (8000g > 6000g), decreased defense buff (15 def > 10 def), and increased buff duration (3 min > 4 min). If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. Players will need to explore to find it! Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Fixed a tile on IF2R that would prevent players tilling it in. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Fixed an issue where shearwater bridge during fall had an extended black screen on the right. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Fixed a 502 gateway error with Nexus Mods many users were experiencing. Community Center and Joja Warehouse completion events are now skippable. Fixed an issue where the community center and ??? (Optional) You won't benefit from SVE characters' phone drama if you don't play using SVE. Buffed dagger damage and critical hit rate. Linus stardew valley expanded - Yjsk.treviso-aug.it Lamp posts didn't work correctly in the Joja variant maps. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. !! Also added fairy dust to Sophia's "like" category. (Seeing this huge update fills you with determination). Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Added new potions, bought from adventurer vendors after meeting certain conditions. Fixed an issue where farmhands were placed out of bounds during the sprite spring quest. Juice must be collected from Keg while quest is active. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Static fences now properly display snow when Seasonl Edits = "true" (default). There is no penalty for accepting a quest and then not completing it. Added a town shortcut near the IF2R shed. Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. She will now visit her garden and the community garden. Players can get detailed information on all configurations. Fixed several IF2R configurations issues. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Redesigned the western forest lake into a river. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. around once conditions have been met. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. SVE can be downloaded from ModDrop and Nexus Mods. Resampled the "Atlantis" and "First Slash" soundtracks. Redesigned the south west portion of Grandpa's Farm. The world map will reflect these configurations. Fixes all issues players have been experiencing. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. During a cutscene that is available starting on Fall 2, Year 1, regardless of the weather, a special orders board is installed in front of the Mayor's Manor. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. Fixed many gift taste data entries for objects added by Json Assets. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. It will be re-added once optimized. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed an issue where Andy was in the same spot as Kent at the saloon. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. 09-29-2020: Fixed several miscellaneous map glitches. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Quests - Stardew Valley Wiki Any adult. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Added "Harder Crafting" as a configurable addition (default = false). Several forage locations, such as the Lost Woods, have been fixed and work now. Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Edited Shane's 7 heart event to be more negative and indirect. please do not ask me for help with installing SVE! Fixed a couple compatibility issues with other mods. Fixed the "food bear" crash players were experiencing. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. (I made a Twitter account! Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. Added 'advanced moves' to many NPCs in all festivals. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map.